
Cultframe
CultFrame
CultFrame is a BO3 fighting game, inspired by games like street fighter or Super Smash Bros. It can be played in solo against Bots. But it's better played with two player (Way more fun xP).
Lore & World history
Before the cities. Before the wars. Before the first humans, they were already there. Hikari and Yami. Two colossi of impossible scale, frozen at the far ends of the world for millennia. Civilizations grew beneath their feet. Religions grew in their shadows. Then the Earth began to die. And deep within its bowels, a rift tore open, an ancient wound pulsing with an energy no one understands. The gods awakened.
Hikari's followers, the Order, believe their god fights to seal the rift and preserve what remains of the world. Hikari is the guardian, the law made flesh of steel. He represents those who refuse to give up, despite the faintest chance of survival.
Yami's followers, the Fractured, believe their god fights to free what the rift contains and let the world be reborn from its ashes, since it is already lost. It's a cult, a sect, in a way.
How to Play
Playable solo vs. Bots, or with a friend for max fun (2P is where it's at 🎮).
Reference controller: Xbox
(assumes your opponent is standing to your right)
Controls
| Input | Action |
|---|---|
| Left Stick (A / D on keyboard) | Move left / right |
| Left Stick (A / D on keyboard) (in air) | Doesn't change direction mid-jump/dash/attack |
| [A] (Space on keyboard) | Jump — tap for a short hop, hold for a high jump |
| [B] (ShftLeft on keyboard) + Stick toward opponent | Dash forward (approach) |
| [B] (ShftLeft on keyboard) + Stick away from opponent | Dash back (dodge) |
| [X] (J on keyboard) | Light attack — fast, low damage |
| [Y] (K on keyboard) | Heavy attack — slow, big damage |
| [RT] (U on keyboard) (hold) | Guard — blocks all attacks |
| [LT] (I on keyboard) (not available for hikari for now) | Maximum attack |
Tips & Combos
- [X]-[X] = Funnier attack
- [X]-[X]-[Y] = Even more funnier attack
- Landing an attack lets you chain into a combo for bonus damage — miss the first hit and the combo won't start.
- Heat builds up from jumping, dashing, attacking, and guarding. Overheat, and you're frozen for a moment — manage it wisely!
Art direction & Game jam objectives
Pixel art artistic direction is divergent, futuristic and dynamic. Balancing between light and dark tone, that emphase the duality between both Hikari and Yami. It aims to confuse the player and add to the overhall gameplay experience.
Credits
Ethan Carollo - Lead Developer & Project Manager & Pixel Artist - Github
Emmanuel Moulin - Game Designer - Github
Alice Melan - Artistic Director & Character Design & Pixel Art - Portfolio
Tom Boullay - Main Developer - Github
math-pixel - World Designer - Github
Danielle Levinzon - Pixel Artist - Portfolio
Nak0_x - Writting & Assist - Github
S-moz - Main theme - Soundcloud
P-A - Sound Production - Soundcloud
| Updated | 11 days ago |
| Published | 12 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | Methil |
| Genre | Fighting |
| Made with | Blender, Aseprite, Three.js |
| Tags | 2D, Arcade, gamepad, Local multiplayer, Mechs, Pixel Art, Short, Singleplayer, Two Player |
| Average session | A few minutes |
| Languages | English |
| Inputs | Xbox controller |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
Download
Click download now to get access to the following files:
Development log
- CultFrame Devlog - Version 0.2.0 Beta12 days ago


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